Monday, April 21, 2008
Fission Impossible
Having only a PS2 at the time and a PC not nearly powerful enough to run Steam, the first Metal Gear Online, included with MGS3 Subsistence, was an absolute joy to play. I dedicated quite a bit of time with it, and would have dedicated even more had the cheaters not arrived and made a mess of things. The most infamous cheat involved going invisible and setting all opponents on fire, with no way at all to retaliate. Unfortunately, Konami did nothing to remove this cheat, and the servers eventually closed for good.
But that was okay, because they were also dedicated to bringing an even better online experience with MGS4's online mode. I wrote an extensive news article that perfectly conveyed my anticipation for this game, and I fervently counted the days until the beta was officially ready.
That's when the invisible flame thrower made a metaphorical return.
The first bit of ugliness involved the Konami ID site, in which you were required to register and create a Konami Game ID with. Nope, having the Beta code wasn't enough, you had to create a separate username, and this website was the only place to do it.
Well that's no big deal, right? This isn't the first game to force you to use an official website, and the process is usually quick enough. The Rockstar Social Club took less than two minutes to create a username, after all.
The Konami ID site is not the Rockstar Social Club site. It is nothing but pure evil, designated to torment you with timeouts, frugal naming requirements, and just plain lies.
The first hurdle occurs in just one click. After putting down your date of birth (why do websites ask for this? It's so easy to make up a birthdate), one of two things happen. You proceed to the next screen, or you get a "page timeout" message. Guess what the odds of success are here.
Now if by some miracle you get to proceed, you're now required to fill out the extensively long form. It turns out creating one username isn't enough. Oh no, you have to fill out both a Konami ID and a Game ID. The latter is required to participate in the Beta. The former? Well, no one really knows its purpose. The ID names also require everything to be lower case.
Also, both ID's require separate passwords for each. The Konami ID requires a long password with letters and numbers involved. The Game ID requires a password of only numbers.
From here all sorts of things can go wrong. The Game ID is taken, your email won't be accepted, or the page will just time out altogether. Even if you use an autofill attachment with Firefox, you're still liable for errors and timeouts.
As the official date of the MGO server was fast approaching, I spent hours trying to get my information ready on time. Fortunately I pulled it off, with the Game ID of nothin-at-all. I really wanted to use Stupid_Sexy_Snake, but apparently someone beat me to it.
But then despite all the trials with the website, along with people getting incomplete beta codes with their preorders, Konami decided to hit us hard just one more time. The Beta simply would not work.
Perhaps at midnight: Nope. How about 3:00am? Nadda. Waited up all day and night? Good news! Konami postponed the beta for an undetermined time (recent reports place it to this Friday).
In short, this has been the biggest gaming disaster of 2008 so far. Not since Square delayed the US release of Advent Children for another 8 months (and offered no explanation or modifications to compensate) have I felt betrayed by a quality company. A lot of people are certain that these kinks will help guarantee that the finished game will go online with no problems in its June launch date.
At the rate Konami is going, it wouldn't surprise me if they failed again once the magic hour occurs. Not even Snake could finish a mission this impossible.
Friday, April 4, 2008
Hot FES
Whether you were tickled pink or disgusted beyond belief, the pun works for this week's hottest acquisition.
For the first time since I accepted the position, the good editor at Primotech had just sent me my first review copy, along with a check to reimburse my previous purchase of God of War PSP. Enclosed is a final review copy of Persona 3: FES, three weeks before it's available to the public. It feels pretty cool to have exclusive access to this, and I've already talked to more than a couple of people stricken with jealousy.
But I certainly won't get a swollen head out of this, and I plan to devote as much time as necessary to the game's new content and finish up with a respectable review once the deadline hits. It's a bit daunting having to start the game over from the beginning (it took long enough just getting in 20 hours of the original P3, and that's not even the halfway point), but even if I can't finish the game in time, I already have most of my opinions laid out (and are quite favorable, for those wondering).
I also purchased Sony's Dualshock 3 controller today, fresh from Gamestop's shipment.
At $58 after tax, it's a pricey sum, but if you're more patient than I am, you can try ordering them here for only $50 total(as well as using the code CAG1SHIP for free shipping). I placed an order myself, with plans to return the unopened controller to Gamestop. Yep, the 'ol switcheroo.
I could have sworn that I read the controller took AA batteries, just like the 360 and Wii controllers, but it turns out that batteries aren't necessary; Like the original sixaxis, this controller has a built-in LED that can be charged through USB, either on the system or with a PC. Even though I have a pair of rechargable batteries, the rest running my various remotes and controllers, this is certainly a welcome feature.
Except for the fact that my controller came completely uncharged, so I had to wait a good 30 minutes to fully charge it. Not sure if this is the standard, but it's bound to upset a few impatient gamers if it is.
But after the charging, I was happy to experience rumble again on a Sony machine, and happier that most of the PS3's games have been patched to include rumble before release. Unfortunately, Ninja Gaiden Sigma still lacks rumble, and it's uncertain if it'll ever be included. It would be nice if Oblivion received a vibration patch down the road as well.
I tried a handful of my collection today, and can offer you some brief impressions on the level of rumbling on each.
Ratchet and Clank: Probably the most disappointing, the game mostly keeps the rumbling to when Ratchet takes an enemy hit, or from some of the bigger explosions. It works, but it would have been nice to have rumbling during cutscenes as well.
Super Star Dust HD: More rumble than Ratchet and Clank, but it oddly leaves some weapons out of the vibration sensation.
Warhawk: Plenty of rumbling to go with the sheer chaos. Tank treads, tires over rubble, explosions, machine gun fire, more explosions, jet turrets, and explosions. Between the rumbling and surround sound, the Warhawk experience is now in full effect.
Devil May Cry 4: But I have to give this game the nod for best PS3 vibration. Capcom has included as much dual shock as possible. Cutscenes, attacks from both yourself and the enemy...even pressing start in the title screen gives off a rumble.
Now that Sony has finally caught up in the controller age, I can only hope to experience some of that rumored directional rumble they panned a bit back, in which the controller would only rumble depending on the direction of the intended effect. For example, an explosion from the right side would cause the right side of the controller to shake, and so on. It seems the rumble has been built right into the bottom handles of the controller, as that is where most of the new weight comes from. Keep in mind it's only slightly heavier than the old sixaxis, not even 1/4 heavier.
Now about in-game XMB....
Monday, March 31, 2008
Anime-zing Deal
Effective yesterday, Best Buy has a pretty sweet deal on some select anime box sets. I took the plunge today and walked home with the Evangelion and Fullmetal Alchemist box sets.
I'm positive there isn't an anime watcher on the planet who doesn't know about Evangelion, and the major influence it's had on both animation and videogames for the past decade. You can chalk me up to one of those die hard fans, as I still regard it as the best anime series of all time, despite some 2nd act flaws (including the final movie, which has been regarded by more than a few people as a love letter to fans in the form of a giant middle finger). But I've also watched the series to death on VHS. I bought the first volume of the Platinum Edition when they were first being sold individually, but held back on completing the collection in DVD form. I kept feeling that as soon as I purchase the Platinum Edition in full, Gainax and/or AD Vision will immediately announce yet another, much better edition, possibly on Blu Ray.
Cosmic middle finger, folks.
But at a $28.99 price, it was hard to put it off any longer. As for Fullmetal Alchemist, I watched the series when it premiered in Adult Swim, and became just as enthralled with it as I was with Evangelion. I also resisted the purchase of the DVD volumes, as I was hoping this series would be one of the first animes to receive a Blu Ray adaption. But again, it's hard to beat a low price for a large collection of episodes.
Only problem was that the box set advertised was for Season 2, not Season 1. Even though I've watched the entire series more than once, the completest in me demanded I buy the sets in order. Crafty as I am, though, I brought the set along with the Evangelion box set along with the ad in hand. The Eva set rang up as advertised, but when Season 1 of FMA rang the sticker price, I jammed the ad in front of the cashier. He took a long look at the ad, trying to compare the image on paper and the image on the box set cover together. As I predicted, he was too tired or too ignorant to notice a real difference; He probably took a look at the big armored dude on both pictures and rang up the price difference. Yes, it's somewhat dishonest, but no harm for him or anyone else.
And finally, let me remind all of you that tomorrow will officially start the pre-order offer for Metal Gear Solid 4. The Gamestop stores are expected to receive the bonus MGS Saga vol 2 DVD, which also has the code for the online beta, around April 4th. So make sure to reserve it first thing tomorrow, then continue to pester them throughout the week whether they have received the discs or not. The Best Buy cashiers got nothing on the general ignorance of Gamestop workers. When I brought this up with an employee last week, he flat out had no idea what I was referring to, and deduced it was probably an online only promotion.
I'm telling you otherwise. The DVDs are out this week, so keep calling as much as necessary. I hope to see some of you in the online battlefield.
Monday, March 24, 2008
It's Been 2 Months
But I also know that I would regret abandoning this blog, so I've decided to set aside everything and dedicate however much time I need to get things back to speed.
The first four weeks can be accounted for simply enough: I was hit with a very nasty fever, the worst I likely ever had in my life. While I was thankful enough that I wasn't blasting puke every hour like in my younger days, I was still filled with immobilizing pain throughout my body, along with sporadic bouts of freezing cold and searing heat. And in one frightful night, I even had trouble breathing properly.
The next four weeks were dedicated to job searching. Prior to my four week flu, I was unfortunately terminated from my job as a credit card customer rep. The short of it was that I quietly mouthed off about an extremely rude customer, off the phone mind you, while the wrong kind of person happened to overhear me. It wasn't even a swear word, but it was enough to get me the boot. Truthfully, the job became extremely stressful to me, and those still working have told me that things have not improved whatsoever, and they are all dying to find work elsewhere. Since I was hit with the fever just one day after, perhaps this was fortune smiling on me.
The only problem is I'm still unemployed, but I am diligently looking. On the bright side, I'm attending college again, intent on finishing the last few classes for my certification. My online gig in Primotech is also going much smoother than I thought. While I'm still in the internship phase, my reviews of Devil May Cry 4, God of War: Chains of Olympus, and a few news postings have garnered praise from my editor. I've also got my first game personally shipped from the website on the way, free to own and review. By next month I should start making money from this position. Not enough to consider it a new job, but enough to fulfill my monthly media budget.
So anyway, I really do apologize for the long delay, and I hope I can still get back some readers, old and new. I can't guarantee without delay that I'll stick to my Monday/Friday update schedule, but I will do my best. It helps that I have a few points of interest I can share with, such as my experience in Gamestop's Smash Bros. tournament from a couple of weeks ago.
And just a heads up, but Crisis Core: Final Fantasy VII is officially released in stores tomorrow. If there was ever a reason to purchase a PSP, this would be it.
Friday, January 25, 2008
No Laughing Matter
Their silent expressions told more about their feelings than any open air comments; Was this the result of an accident, or arson (arson, of course, caused by terrorists)?
It's almost amusing amusing how a small building fire that was unceremoniously snuffed could cause such paranoia among the commoners.
But what isn't funny at all is the unfortunate passing of actor Heath Ledger earlier this week. Now, I don't follow the daily lives of celebrities like so many Americans do; Whatever personal problems he had, or however "friendly" he was with those Olsen Twins made no difference to me whatsoever. Heck, I don't think I've even seen a movie with him starring in it, at least not a notable movie worth remembering.
Regardless, I'm very sad to see him go.
One thing I do share in common with most Americans is the love for Batman. Batman Begins was a very good movie, almost good enough to wash away the stink and shame of Batman and Robin (it doesn't matter how many times Schumacher apologizes for his sin; There should be a law that allows anyone within spitting distance to let one fly smack-dab on his face at all times), but it wasn't the best movie in the Dark Knight's cinema history. I felt the beginning training took a bit too long (plus it's well known that Bruce didn't just pick one place to train; He went all around the world learning every kind of martial art and combat tactic available), Bale kind of overdid the booming voice as Batman ("WHERE ARE THE DRUGS!!!? DO I LOOK LIKE A COP TO YOU!!?"), and the climactic fight with Ra's Al Ghul has Bats kind of contradict himself on the spot. But it was still a good start for a series reboot.
But the sequel has me twice as excited as the first movie, and for one simple reason: The Joker.
When pictures of Joker's modern re imagining were leaked via viral marketing, I was hit with feelings of shock and skepticism. I've always been used to the Joker being portrayed as a psychotic, but also clean-dressed clown, with greased back hair and makeup so detailed it could almost pass as his skin.
And in many portrayals of the character, the ghostly white color actually is his skin.
He may be bloodthirsty, but at least he always combs his hair and irons his pants before a regular murder-romp around town.
But now take a look at 2008's Joker:
Where the original was a prim and proper clown prince of crime, this Joker looked like a PCP addict that ran to the nearest mirror, smeared a bunch of makeup across his face as quickly as he could before running out into the street in a screaming frenzy as he gunned down any man, woman, child or dog unfortunate enough to get in his way.
And that's where I quickly realized how perfect this re imagined Joker was. The original was always a great villain based on a very simple, almost primal concept (his idea of comedy involves dismemberment and death, and he's the only one who finds himself funny), but he was never considered a frightening character, despite being a clown. In many instances, Batman steps in on time to stop Joker from performing a genocidal performance and delivers a proverbial punchline that everyone finds amusing.
Except the Joker, that is. See the irony there?
But Ledger's Joker is just goddamn terrifying, the sort of figure you would not want to meet in a dark alley. Instead of explosive whoopee cushions or laugh-inducing nerve gas, this Joker seems content in good old fashioned Uzis and switchblades to induce fear and terror, and getting a good giggle out of your torment.
And let's not forget the massive scars formed around his cheeks.
Instead of a frozen grin permanently etched across his face like a stroke victim, this Joker has a pair of large gashes that give the illusion of a big, wide smile. Not only is it painful to look at, but it's also just plain creepy. I'm unsure if they'll reveal the origin behind those scars, but it definitely will push the PG-13 rating regardless.
As more production images scoured the net, and as new teasers began screening in theaters, I was convinced more and more that The Dark Knight would be a superior sequel to Batman Begins in every way, and it was all due to Heath Ledger's real world portrayal of the character. I only caught bits and pieces of his performance, but it was enough to sell me.
And that's why I mourn his loss along with his other fans, as this will be his first and last debut as the Joker. I can only take solace that the movie will supposedly remain unaffected by this recent turn of events, but I do recall early reports that the Joker was planned for both the second and third movies; Either he'll be written off as dead by this movie's end, or they'll get a replacement actor for the third movie, but I have doubts that the latter could ever come up with a suitable replacement for Ledger.
RIP, Heath Ledger. I'll be sure to root for you when I watch your last performance on the big screen (and I imagine much of the crowd will be doing the same when the time comes).
Monday, January 21, 2008
The One Free PC
I've used a PC extensively for years, far more than any other electronic device I've owned in my life (in fact, I might end up with more internet mileage than TV mileage, at this rate). Yet I never bothered to upgrade my system with new specs, parts, or anything else unless it was absolutely necessary. Some extra RAM here, a new hard drive there, and that would be the end of it.
But recently I decided enough was enough. I grew tired of the random freezes, choppy output, slow processing, and other aged quirks from my five year old Dell. With enough cash and motivation on hand, and a bit of online guidance, I decided to do some extensive online shopping and get everything up to speed for at least another five years or ten years.
I tried to do a bit of Froogling in other to lessen the expenses, but further insistence from my online PC consultant convinced me to buy the items new and unopened. I spent a good $700 or so in total, but I was told it would cost me over twice that much if I just bought a brand new PC with the same specs.
My room quickly turned into a mini warehouse as the boxes started piling up, but I refused to do any installing until I had all materials on hand. Those materials include...
1. The Power Supply:
Apparently my old power supply didn't have enough voltage to sustain my new PC, so I went with this cheapie recommendation.
2. The Motherboard:
This would basically count as the "torso" of the new PC, where all cables, wires, and cards would attatch to. Perhaps "intestines" would be a more accurate description.
Next to it is a 250gb hard drive, which would be the "stomach".
3. The Processor:
The "brain" of the PC.
4. The RAM
The uh, legs? It makes everything run faster.
5. And finally, The Graphics Card:
This would definetely be the "muscles" of the PC, and was also the most difficult item to acquire (convieniently out of stock in nearly every website at the time I was searching for it).
I finally had everything I needed.
I was pretty nervous, since I've only added components to my PC, but never replaced anything. I was assured constantly that it was very simple surgery, and a pair of screwdrivers, some compressed air and a bit of thermal glue were all the tools I'd need.
I unplugged everything and bravely opened up the tower. It was time for surgery.
Yikes. I never gave it much thought, but I certainly should have cleaned up this dust more often than not.
But fortunately, that's what the compressed air was for.
And viola. Nearly dust free (cough, cough). I can still feel the particles brushed against my nostrils.
Just one last look before taking everything apart. A SATA hard drive, a Radeon graphics card, some RAM too. It's too bad nothing here could be re-used. I doubt I'll get much out of it from Ebay.
Motherboard was the first thing that needed to be installed, followed by the processor. The processor was the one part I was most delicate with, since essentially any problems would screw up the whole bloody PC. I also had the thermal grease on hand, and was basically told to just dump it on top of the processor, like a "poop stain".
I tried to swirl the grease around the edges, but there wasn't enough to go around the whole processor. So I gently smeared the rest around until all areas were covered.
The sheer magnitude of cables was daunting at first, but I slowly took my time with everything, and managed through without much trouble. It was really a simple case of "this fits here, so it should go here". I was concerned that the power supply wouldn't fit in my tower unless I turned it upside down, but it turned out that having the fan point directly at my motherboard was actually a good thing.
The only wire I couldn't find a port for was this thin black one that came from the front of my tower. I spent a good thirty minutes trying to find a place for it, but ultimately gave up. I may never know what it does, but it looks like I didn't need it.
I won't bore you with the details, which basically amounted to several days where I try to illegally download a proper version of Windows (my old disc still worked, but basically limited my PC to XP Home), only to come into constant hurdles and spyware, as well as new security measures where Microsoft can detect a pirated copy and promptly bitchslap you for it. So as I spent another 4 hour night in trying to do some registry hacks and reboots, I woke up the next day and decided to buy a legitimate copy of Windows Vista.
Two secure, painless days later, I still don't regret it. You certainly get what you pay for.
Final Specs of 2008:
AMD Athlon(tm) 64 X2Dual Core Processor 4000+2.10 GHz, 2.00 GB of RAMGeforce 8800GT 512mb
Basically, there's nothing my PC can't do, now. Currently I'm making some tweaks to run Crysis perfectly, but it already runs far better than I expected as things are now. With a bit more tweaking, I'll even have Playstation 2 emulation up and running, which is well worth it for the beautiful resolution boost.
And finally, there's the Steam community, which is basically the PC equivalent of Xbox Live, except many times more stable as well as free. I do worry about the dangling temptation of ordering games online, and having them download to your computer immediately after. It's all very tantalizing, but my hunger should be sustained for a while once the Orange Box arrives in my doorstep this week. There are countless mods available, and countless ways to get new enjoyment out of the same game. Looking forward to it.
My PC name? The One Free PC.
Friday, January 18, 2008
The Dream Beyond The Clouds
It's still a work in progress, and one that I'll continue tinkering, but in the meantime I hope you enjoy it:
The Dream beyond the Clouds
High above the clouds stood the sky kingdom of Hadran, basking the earth below like a fresh morning sun. Within the floating buildings of aged stone and forged statues lived the Calmeel, a race of magical beings who practiced the art of peace and nature as the truest form of magic.
Down below the earth, nestled in the dark coves of fragmented graninte lived the Nirock, cave dwellers that have been denied the warmth of the sun, with the faint glimmer of the full moon their only source of light in their eternal darkness. The Nirock have been isolated and shunned by the sky farring Calmeel, due to their practice of dark magic and of their frightful appearance.
And so the two nations quarreled; a war of freedom and rights that has lasted for generations. The casualties have been innumerable from both kingdoms, and the years of bloodshed have caught up to the two magical races. Extinction was looming forth, but whether it would come for the Calmeel or Nirock, neither side could say for certain.
Within the cloud-covered walls of Hadran, the young Calmeel children lived in peaceful ignorance of the plight befalling their homeland. Outside the eastern building, the children dutifully but happily spent their days studying the ancient magic of their people, taught by the last remaining Sages of Hadran. Sage Hozi, the kingdom’s greatest living sorcerer worked as the children’s teacher. In truth Hozi was but a man still carrying the last bits of his youth, still unlearned in the lesson of magic and the magic of life, but the toll of the war has bestowed him with the burden of being Hadran’s greatest warrior.
“Master Hozi…” a young student called anxiously. “How much longer must we practice these childish spells? What good will these conjuration tricks do against our enemies?”
Hozi smiled patiently at his young pupil, ever restless in his path to magician and manhood.
“My young apprentice…” he began. “One cannot plant a seed in the ground and expect a tree to sprout within a day. It requires years of nurturing. So too must you learn to nurture the mana that swirls around your body, so that you may one day stand as tall as the greatest redwoods.”
“But you are nurturing me too slowly!” The boy continued in his defiance. “My brother is two years younger than I, and he has already learned the beginning spells of destruction!”
Hozi’s smile pulled back a bit upon that remark. Many of the Calmeel teachers preffered to keep their teaching methods seperate from one another, but news of their tutelage tend to reach each other through such murmurings among the students.
“I do not want to learn how to talk to stupid birds; I want to learn how to fight like my father!”
“It’s that sort of talk that keeps you from growing, my little sprout.” Hozi and his pupil turned around to face the new but familiar voice. A young girl entered the outdoor training area with the grace and presence of a woman beyond her years. Dressed in a flowing white garment, with hair as bright and yellow as the sacred sun, and a warm smile to match its radiance, the young girl waved her bare hand to prevent the young boy from bowing.
“Sweet child…” the girl spoke in a manner as patient as Hozi’s, “It takes more than mere nuturing to help a seed grow. There is another step beyond water and sunlight that the seed requires. Do you know what that is?”
“No...your majesty.” The young boy nervously shook his head.
“Love.” The maiden smiled wider, while her short golden hair shimmered as brightly as the embroided crest from her robes. “Love for the warmth of the glowing sun, for the cool taste of the flowing water, and for the gentle earth that sustains the seed’s life, like a mother that tenderly carries her child inside herself. Without these things, the seed could never grow into a tree, just as the child could never grow into a man.”
Gracefully, the young girl lifted her hands into the air, her slender arms sliding through the silky sleeves of her robe. “So too must you learn to carry the infancy of your magic, to appreciate and nurture your skills, so that they may one day grow as wondrous and pure as your very spirit.” And with a mere flicker of her blue eyes, a flock of white doves flew behind her as quickly and gracefully as a field of trees rocking in the wind. The young boy watched in awe, captivated by a conjuration so simple, yet so beautiful.
Hozi’s smile returned, thankful that Hadran’s prized student had time to teach her successors the true ways of magic. He commanded the boy to continue in his studies while he followed the young girl to the edge of the hall, overlooking the entire kingdom as the sunlight poured through the stone walls and grand windows.
“Thank you, princess.” Hozi spoke.
“Please, Hozi, call me Kinah”. She responded. “You know I like that title no more than you like being referred to as Sage Hozi.”
“Of course, your majesty. However, do remember that your title was bestowed to you on birth, while mine was merely passed along.” Kinah could sense the bitterness in her friend’s words, still discontent of his promotion. However, she also knew that there was something more than titles that bothered him.
“The children beyond my class are being taught destructive spells at a faster pace than I would care for." The young teacher leaned forward at the moss covered railings, looking onward at the sea of clouds. "The other teachers are trying to raise new defenders of Hadran, but they are only hastening the deaths of these poor younglings. They cannot sharpen frail twigs into tempered steel. Whether by training or combat, they will only break.”
“Do not think such horrible things, Hozi. You are far too young to worry so. At this rate you will grow more wrinkles than our old teacher.” Kinah placed a comforting hand on her friend’s shoulder, reminding the burdened mage of a time when they were once equals under the same classroom.
“This war is reaching its end, princess.” Hozi continued, unmoved. “We do not know how many of the Nirock remain, but the youth of their recent attackers prove that their numbers are as dwindling as our own. At this rate, there are but three outcomes: They wipe us out, we annihilate them, or we both face oblivion.”
“This war will end, Hozi, but with a fourth option.” Kinah replied, unshaken. “The Nirock are as tired of this war as we are. I am certain that even now, we can still negotiate a truce.”
“I am thankful for your optimism, Kinah, but I am not comforted by it." Hozi adjusted his prized spectacles with a single finger, a common tell whenever frustration seeped within him. "The Nirock are cruel, monstrous creatures. No amount of sunlight will mend their twisted roots, so they instead seek to tear down our society, down to the last sky tree. Your talks of peace are often overlooked as royal sanguinity; but were they spoken by a common woman, she would be punished for her heresy. I have no right to command you, princess, but I beg of you as a dear friend to never speak of such nonsense again.”
“Very well, Hozi.” Kinah spoke, defeated, but not insulted. “If you will excuse me, I shall be taking my morning stroll. Why not come with me, to give your wings a good stretch?”
The Sage laughed, his misery all but vanished. “I’m afraid my wings are far too old to follow, but yours are still as fresh and flighty as a newborn chick. I’ll remain content at watching you fly away.”
Kinah gave another smile, one that served as a farewell to her friend. Turning around, the Hadran princess lightly stepped atop the edge of the balcony, a mere step from falling to the earth below. She could feel the aged vines dance around her bare toes, the same roots that surrounded her city for as long as the stone was were built.
With a deep breath, she tugged lightly at the back of her flowing white robes, until at last her white wings arose from the openings of her dress, stretching above and beyond her like living birds awakening to the gentle air. With a small leap, she surrendered herself to the cool wind as it cradled her wings into a graceful flight. Bidding a curtly wave to her Hadran brethren as they engaged in their own morning flights, Kinah flexed her milky white wings inward, and descended into the earth below.
The winged princess shut her eyes as fierce gusts of wind plowed through her face, small tears prying free with gratitude over the wondrous touch from her mother earth. After a time, Kinah opened her eyes to gaze across the wide world below her, endless waves of green grass and brown mountains stretched beyond her sight. She would gladly spend hours soaring from this height, ignorant to the ravages and toils their war have marked below; but today she had a particular destination that she needed to reach, and with one final glance she pulled back her wings again, to descend even lower to the small dark patch of earth below her.
From such a high distance, the small mound of charred soil and black trees appeared as nothing more than a small blemish in the face of the land; but to the Calmeel, it served as a grim warning: the Wastelands, a graveyard of forgotten souls bound forever beneath infertile soil. Neither the Calmeel nor the Nirock dared to step foot into the Wastelands, as tales of malicious wraiths and binding curses have existed as long as both kingdoms have prospered. To Kinah, however, the shared superstition served as the ideal location for her secret endeavors.
Once the winged princess’s bare feet touched the charred soil, her body shivered, despite the lukewarm temperature of the area. Even though she has trotted on this unholy ground several times in her life, a cold chill would always greet her every time, from the tips of her toes to the top of her wings. Even the morning sun was obscured from the dust covered wind that blew around. Regardless of her views on the war and her enemies, the Calmeel child held no doubts that the Wastelands were an unspeakibly evil place.
“You are far from your cage, little bird.”
The whispering voice echoed throughout the dead land as quickly and coldly as the chill Kinah felt upon her arrival. Turning around, she could see a moving body materializing from the shadows and into in the faint light. A young man stood, covered head to toe with the ragged clothing and cobbled dust of a hundred year old corpse. Beneath long flowing rags of unwashed robes, his young features remained concealed behind a veil of pale flesh. His black hair split apart atop his head like a rotten cabbage, and his eyes shined as coldly and brightly as pale moonlight. The man shambled toward Kinah, his silver eyes focused and unblinking, but the Calmeel girl did not step back, but forward. Her face was not filled with fear, but joy.
“Siel.” Her voice was soft, but without reproach. Kinah increased her steps and wrapped her bare arms around the dark robed man, burying her head into his unwashed robes. She did not repel the grime and cobwebs, but reveled in them like a warm blanket. The young Nirock did not return the Calmeel’s affection, but he welcomed it nonetheless.
“I thought we agreed to limit our meetings to avoid suspicion.” Siel spoke in a reserved, devoid tone, yet Kinah could decipher the concern hidden within his voice.
“I know, my love…” Kinah replied, her affection unrestrained. “But I could not bear to be apart from you even longer. For every slain Nirock reported by my Lord father’s soldiers, I always worry about you. I can never rest peacefully until I can see you here, alive and well.”
Siel stood silent, not caring to protest any further. He brushed his pale fingers lightly across his lover's white wings. “As radiant as the moon itself, but you do me too much honor. If your father knew that his only daughter's wings were defiled by a Nirock's touch....”
“Do not say that!" Kinah’s voice rose. “Your touch brings more comfort to my wings than the morning breeze. Please Siel, show me yours. You should know by now not to feel ashamed.”
The Nirock youth stepped backwards, staring silently into the Calmeel’s eyes. Any doubts he felt vanished as quickly as the Wasteland’s wind, and with a mere tug of his robe, a pair of black wings protruded from his back like a waking bat. Where Kinah’s full-feathered wings bloomed brightly in the dark of the Wasteland, Siel’s thin grey appendages easily blended into the darkness, strands of black feathers dragged across the air like dead leaves.
“They are beautiful Siel, I have told you several times now.” Kinah spoke with absolute truth in her voice.
“They are nothing but withered weeds, princess.” Siel spoke, unconvinced of the lie. “Even as a prince, my wings are no more special than any of my kind. Despite what you claim to believe, it is our horrid appearance that is the cause of your people’s hatred toward us.”
“Very well, Siel. It is true that I knew you long before our wings had grown, but we still became the dearest of friends when we were small. Finding out about your heritage did not change my feelings toward you. That is why I believe our kingdoms can coexist. If I could look beyond your black wings to see the gentle soul concealed within, then I know my brethren can do the same.”
Kinah could see Siel’s face unchanged by her words, as usual. But she did not want to waste their short time any further. “Come, Siel, let us be on our way.”
The Nirock prince and the Calmeel princess took hand in hand, and together they flew high into the air, beyond the Wasteland, and higher still beyond the clouds, and even higher beyond the sky city of Hadran, using the sun's blinding rays as concealment from the flying citizens. With the combined strength of their wings, both ugly and beautiful, the two winged lovers flew higher than any one of their clansmen had ever dared. After minutes into hours of upward flight, they stopped at last at their destination; a solitary mountaintop that overlooked the sea of clouds that formed the top of their world.
The two heirs of the warring kingdoms stood silently atop their secret summit, their hands locked together and their eyes trailing across the vast white plains. Far across, a handful of mountains both smaller and larger than their own protruded beyond the clouds, standing as tall and aged as the oldest trees, for Kinah and Siel were the first two living beings in thousands of years to witness these ancient monuments. For only they knew that no Calmeel or Nirock could ever make the journey above alone; it would take the united strength of both their wings to reach beyond the clouds, beyond their dreams. The only dream they shared now was the hope that one day both of their kingdoms would unite together, as they have, and rise higher than they ever could alone.